Adjust animation on topology
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parent
43569aeb43
commit
705aa32e73
@ -24,6 +24,7 @@
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"lodash.first": "^3.0.0",
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"lodash.flatten": "^4.4.0",
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"lodash.get": "^4.4.2",
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"lodash.isequal": "^4.5.0",
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"lodash.isfunction": "^3.0.8",
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"lodash.isstring": "^4.0.1",
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"lodash.isundefined": "^3.0.1",
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130
ui/src/components/topology/graph-simulation.js
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130
ui/src/components/topology/graph-simulation.js
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@ -0,0 +1,130 @@
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const d3 = require('d3');
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const hypotenuse = (a, b) =>
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Math.sqrt(a*a + b*b);
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const rectRadius = (size) => {
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const {
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width,
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height
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} = size;
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return Math.round(hypotenuse(width, height)/2);
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};
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const createSimulation = (
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nodes,
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links,
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nodeSize,
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svgSize,
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onTick,
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onEnd
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) => {
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// This is not going to work given that as well as the d3 layout stuff, other things might be at play too
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// We should pass two objects to the components - one for positioning and one for data
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const mappedNodes = nodes.map((node, index) => ({
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id: node.id,
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index: index
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}));
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const mappedLinks = links.map((link, index) => ({
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...link
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}));
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const {
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width,
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height
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} = svgSize;
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const nodeRadius = rectRadius(nodeSize);
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return d3.forceSimulation(mappedNodes)
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.force('link', d3.forceLink(mappedLinks).id(d => d.id))
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.force('collide', d3.forceCollide(nodeRadius))
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.force('center', d3.forceCenter(width/2, height/2))
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.on('tick', onTick)
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.on('end', onEnd);
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};
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// TODO we need to kill the previous simulation
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const updateSimulation = (
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simulation,
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nodes,
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links,
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nextNodes,
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nextLinks,
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nodeSize,
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svgSize,
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onTick,
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onEnd
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) => {
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// want to copy all the existing nodes that we still need and freeze them
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// want to copy all the existing links we still need
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// if we have any new nodes / links, we should add them
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// this is going to be messy!!! maybe not so much!!! :D <3
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const mappedNodes = nextNodes.map((nextNode, index) => {
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const node = nodes.reduce((acc, n, i) =>
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nextNode.id === n.id ? n : acc ? null : acc);
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return node ? {
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id: node.id,
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fx: node.x,
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fy: node.y,
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index: index
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} : {
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id: nextNode.id,
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index: index
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};
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});
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const mappedLinks = nextLinks.map((nextLink, index) => {
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const link = links.reduce((acc, l, i) =>
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nextLink.source === l.source && nextLink.target === l.target ?
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l : acc ? null : acc);
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return link ? {
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...link
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} : {
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...nextLink
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};
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});
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const {
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width,
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height
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} = svgSize;
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const nodeRadius = rectRadius(nodeSize);
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return d3.forceSimulation(mappedNodes)
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.force('link', d3.forceLink(mappedLinks).id(d => d.id))
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.force('collide', d3.forceCollide(nodeRadius))
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.force('center', d3.forceCenter(width/2, height/2))
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.on('tick', onTick)
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.on('end', onEnd);
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};
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module.exports = {
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createSimulation,
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updateSimulation
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};
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/*
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const simulation = d3.forceSimulation(dataNodes)
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// .alpha(1).alphaDecay(0.1)
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// .force('charge', d3.forceManyBody())
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.force('link', d3.forceLink(dataLinks)
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//.distance(() => linkDistance)
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.id(d => d.id))
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.force('collide', d3.forceCollide(nodeRadius))
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.force('center', d3.forceCenter(1024/2, 860/2))
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.on('tick', () => {
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console.log('SIMULATION TICK');
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console.log('tickCounter = ', tickCounter);
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tickCounter++;
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this.forceUpdate();
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})
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.on('end', () => {
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console.log('SIMULATION END');
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console.log('tickCounter = ', tickCounter);
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// this.forceUpdate();
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})
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*/
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@ -19,11 +19,6 @@ const StyledForm = styled.form`
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margin: 5px;
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`;
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const nodeSize = {
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width: 180,
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height: 156
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};
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class StoryHelper extends React.Component {
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constructor(props){
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@ -100,7 +95,7 @@ class StoryHelper extends React.Component {
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</Select>
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<Input name='Add service' type='submit' />
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</StyledForm>
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<TopologyGraph data={data} nodeSize={nodeSize} />
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<TopologyGraph data={data} />
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</div>
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);
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}
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@ -1,6 +1,6 @@
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const React = require('react');
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const d3 = require('d3');
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const Styled = require('styled-components');
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const GraphSimulation = require('./graph-simulation');
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const GraphNode = require('./graph-node');
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const GraphLink = require('./graph-link');
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@ -8,27 +8,25 @@ const {
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default: styled
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} = Styled;
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const {
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createSimulation,
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updateSimulation
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} = GraphSimulation;
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const StyledSvg = styled.svg`
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width: 1024px;
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height: 860px;
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border: 1px solid #ff0000;
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`;
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/*const nodeSize = {
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const nodeSize = {
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width: 180,
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height: 156
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};*/
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const mapData = (data, withIndex=false) => {
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return data.map((d, index) => {
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const r = {
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...d
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};
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if(withIndex) {
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r.index = index;
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}
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return r;
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});
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const svgSize = {
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width: 1024,
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height: 860
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};
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class TopologyGraph extends React.Component {
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@ -36,64 +34,101 @@ class TopologyGraph extends React.Component {
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componentWillMount() {
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const {
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data,
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nodeSize
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} = this.props;
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nodes,
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links
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} = this.props.data;
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this.setState(
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this.createSimulation(data, nodeSize)
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const simulation = createSimulation(
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nodes,
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links,
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nodeSize,
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svgSize,
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() => this.forceUpdate(),
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() => this.forceUpdate()
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);
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const n = Math.ceil(
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Math.log(
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simulation.alphaMin()) / Math.log(
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1 - simulation.alphaDecay()));
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for (var i = 0; i < n; ++i) {
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simulation.tick();
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}
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this.setState({
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simulation: simulation
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});
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}
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componentWillReceiveProps(nextProps) {
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const {
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data,
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nodeSize
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} = nextProps;
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// either, we'll have more services
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// or, we'll have less services
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// or, data of services had changed =>
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// do shallow check on objects and links, if no change, don't do rerender
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// otherwise, redo them bitches = by what I mean to update the simulation
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// try freezing exisiting ones... then adding another
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this.setState(
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this.createSimulation(data, nodeSize)
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const {
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nodes: nextNodes,
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links: nextLinks
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} = nextProps.data;
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const {
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nodes,
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links
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} = this.props.data;
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// this is tmp for the compare above
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if(nextNodes.length !== nodes.length || nextLinks.length !== links.length) {
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const simulation = this.state.simulation;
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const nextSimulation = updateSimulation(
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simulation,
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nodes,
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links,
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nextNodes,
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nextLinks,
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nodeSize,
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svgSize,
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() => this.forceUpdate(),
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() => this.forceUpdate()
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);
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}
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createSimulation(data, nodeSize) {
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const dataNodes = mapData(data.nodes, true);
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const dataLinks = mapData(data.links);
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const {
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width,
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height
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} = nodeSize;
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const nodeRadius = Math.round(Math.sqrt(width*width + height*height)/2);
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// const linkDistance = nodeRadius*2 + 20;
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// console.log('nodeRadius = ', nodeRadius);
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// console.log('linkDistance = ', linkDistance);
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const simulation = d3.forceSimulation(dataNodes)
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.force('charge', d3.forceManyBody())
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.force('link', d3.forceLink(dataLinks)
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/*.distance(() => linkDistance)*/
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.id(d => d.id))
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.force('collide', d3.forceCollide(nodeRadius))
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.force('center', d3.forceCenter(1024/2, 860/2))
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.on('tick', () => {
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// console.log('SIMULATION TICK');
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this.forceUpdate();
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})
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.on('end', () => {
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// console.log('SIMULATION END');
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// this.forceUpdate();
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this.setState({
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simulation: nextSimulation
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});
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return {
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dataNodes,
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dataLinks,
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simulation
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};
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const n = Math.ceil(
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Math.log(
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nextSimulation.alphaMin()) / Math.log(
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1 - nextSimulation.alphaDecay())) - 200;
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for (var i = 0; i < n; ++i) {
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nextSimulation.tick();
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}
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}
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}
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renderNodes(nodeSize) {
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return this.state.dataNodes.map((n, index) => (
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render() {
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const {
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nodes,
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links
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} = this.props.data;
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const simulationNodes = this.state.simulation.nodes();
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const nodesData = nodes.map((node, index) => ({
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...node,
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...simulationNodes.reduce((acc, simNode, index) =>
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simNode.id === node.id ? simNode : acc)
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}));
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const linksData = links.map((link, index) => ({
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source: simulationNodes.reduce((acc, simNode, index) =>
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simNode.id === link.source ? simNode : acc),
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target: simulationNodes.reduce((acc, simNode, index) =>
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simNode.id === link.target ? simNode : acc)
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}));
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const renderedNodes = nodesData.map((n, index) => (
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<GraphNode
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key={index}
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data={n}
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@ -101,10 +136,8 @@ class TopologyGraph extends React.Component {
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size={nodeSize}
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/>
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));
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}
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renderLinks(nodeSize) {
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return this.state.dataLinks.map((l, index) => (
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const renderedLinks = linksData.map((l, index) => (
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<GraphLink
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key={index}
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data={l}
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@ -112,20 +145,14 @@ class TopologyGraph extends React.Component {
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nodeSize={nodeSize}
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/>
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));
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}
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render() {
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const {
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nodeSize
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} = this.props;
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return (
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<StyledSvg>
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<g>
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{this.renderNodes(nodeSize)}
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{renderedNodes}
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</g>
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<g>
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{this.renderLinks(nodeSize)}
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{renderedLinks}
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</g>
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</StyledSvg>
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);
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@ -136,10 +163,6 @@ TopologyGraph.propTypes = {
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data: React.PropTypes.shape({
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nodes: React.PropTypes.array,
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links: React.PropTypes.array
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}),
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nodeSize: React.PropTypes.shape({
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width: React.PropTypes.number,
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height: React.PropTypes.number
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})
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};
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